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Poised and Ready for Battle of the Most Difficult Degree: While the initial impression from the E3 trailer of Bloodborne lent itself to comments on how it seemed like a hack-and-slash, details revealed have shown that combat in Bloodborne is an evolved version of the Souls combat system. Enemies are far more agressive and quicker, and the amount of enemies that a player will face at once has been increased; instead of waiting for an opening or tanking through the game, players are now charged with strategically commanding the flow of battle. Tactics revolve around the "Regain System" that awards players for taking risks and being decisive. By striking back at enemies after taking damage within a short window of opportunity, players can regain lost health, almost as if they were taking revenge on the enemy - the idea is to remove the negative feedback of losing health and replace it with a sense of a fighter's will, to persistently adapt blow by blow until a foe is vanquished. The most important rule now is to master an offensive and counter-attack style, as opposed to waiting and timing defensively. All of this combined with Bloodborne's use of melee attacks and short ranged attacks make many controllers soaked in sweat and tension! Bloodborne: Game of the Year Edition includes: - The Original Bloodborne Experience - Bloodborne: The Old Hunters Expansion

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